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Dolphind (Japanese: イルコロ Irukoro) is a dual-typed Water/Psychic Powermon.

It evolves into Cetaichic starting at Level 40.

Dolphind (イルコロ Irukoro)
Dolphind
Official artwork by Darksilvania

Type

Water/Psychic

Species

Smart Pokemon

Ability

Echolocation

Powerdex Number

054

Height

2'

Weight

30lbs

Dex Color

Blue

Catch Rate

85

Breeding Group

Ground/Water2

Biology[]

Physiology[]

Dolphind resembles a dolphin but with arms and legs. These limbs have no fingers or toes, just flipper-like paws with cream-colored pads. Its belly is also cream-colored, while its upperside and single dorsal fin are light blue. Its eyes are dark blue and round but relatively small, while its forehead is protuberant and houses a sonar organ. It also has what look like green and blue flotation rings around its neck, wrists, and tail.

Gender Differences[]

None.

Special abilities[]

Dolphind can swim quickly and easily through the water, thanks to its streamlined form. It can also use psychic abilities such as Confusion, and because it is warm-blooded it can also swim in cold waters and thus use Ice-type moves like Iceberg.

Habitat[]

It lives in pods in the ocean.

Diet[]

Like real-world dolphins, its main diet is fish.

In Iron & Copper[]

Pi's Dolphind[]

Dolphind made its first appearance in Wings and Things. It was seen at the beginning of the episode where Pi, noting its potential for training, attempted to capture it, but failed thanks to its clever use of Aqua Jet. It went on to outsmart Pi and her Hiponea in two more episodes, before it was finally captured in Tomb of the Ten Tickles.

Powerdex Entries[]

Iron: "This little Pokemon lives in groups near the surface of oceans, using some kind of ultrasonic language as a communication mechanism. Pods will usually eat fish such as 'Magikarp', 'herding' them with their sonar pings. When threatened by 'Sharpedo' or other ocean predators, however, 'Dolphind 'will unite as a group and use their Psychic powers together to protect themselves.'"

Copper: "'This little Pokemon lives in groups near the surface of oceans, using some kind of ultrasonic language as a communication mechanism. Pods will usually eat fish such as Magikarp, 'herding' them with their sonar pings. When threatened by Sharpedo or other ocean predators, however, Dolphind will unite as a group and use their Psychic powers together to protect themselves.'"

Bronze: ""

Game Data[]

Base stats[]

Stat Range
At Lv. 50 At Lv. 100
HP: 80
150 - 197 290 - 384
Attack: 65
63 - 128 121 - 251
Defense: 45
53 - 138 111 - 211
Sp.Atk: 50
60 - 111 76 - 196
Sp.Def: 40
45 - 101 76 - 196
Speed: 55
68 - 83 91 - 131
Total: 335
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature.
  • This Pokémon's Special base stat in Generation I was 40.














Type effectiveness[]

Under normal battle conditions in Generation IV, this Pokémon is:
Weak to
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Resistant against
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Unaffected by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Damaged normally by
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
None
Notes:

Trivia[]

Origin[]

Dolphind is based on a bottlenose dolphin. Its Psychic abilities may be based off the intelligence of real-world dolphins.

Name origin[]

Dolphind comes from "dolphin" and "mind."

Its Japanese name comes from iruka, "dolphin," and kokoro, "mind."

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